Indie filmmakers, '3D is now open'
PARK CITY, Utah--After the Saturday night premiere of U2 3D here at the Sundance Film Festival, the film's director called upon the excited indie filmmaking audience to follow her lead in embracing new 3D technology.
"3D is now open," Catherine Owens said, adding that if she--a sculptor and multimedia installation artist without a traditional film background--could make a film in 3D, so can they.
Business Week media columnist Jon Fine borrowed Owens' "3D is now open" line to set the tone for a panel discussion he moderated the following day, "In 3D: The Future is Now," which explored the new generation of 3D as a viable outlet for creativity.
"New technology is changing the way we tell stories," Fine said.
Panelists declined to weigh in on the race for the best 3D movie projection technology, which began in earnest last November with the release of Beowulf in 3D. Viewers had the choice of watching that film in Imax 3D, Real D, and Dolby 3D; Dolby 3D was our winner--and not just by a nose.
Festival-goers of all stripes packed a large screening room for the panel here, a good indicator of both consumer and filmmaker interest in the topic. Many, in fact, waited in long waitlist lines for a ticket to the sold-out forum.
For their efforts, audience members, donning Dolby's black 3D glasses, were treated to 3D movie clips from several different filmmakers on the panel with varying approaches and levels of so-called gimmickry (i.e., use of eye tricks like things jumping out at you).
Business Week media editor John Fine (third from right) moderates a panel Sunday on 3D at he Sundance Film Festival.
(Credit: Michelle Meyers/CNET News.com)First, however, panelists did their best to explain the technology.
3ality CEO Steve Schklair, whose company created the 3D camera and tools used in U2 3D, said the technology aligns images taken from two separate motion-controlled digital cameras that are placed side by side--as the left eye and right eye. The images are matched up afterwards in a layering process that controls for depth.
"You have an entire new dimension which is depth," added indie filmmaker Jed Weintrob, who used an earlier generation of 3D technology in his horror movie Scar. "The 3D screen is truly breaking down the wall that separates you from the action."
It's not, of course, that 3D is new--the studios have been employing the technology in a sort of 3D renaissance of late. (My daughter is all geared up for the 3D Hannah Montana concert film coming out next month.) What's different now, the panelists say, is that 3D tools are quickly becoming more accessible for smaller budget independent work.
"Moore's law is driving down the cost of the technology," said Ray Zone, who has spent the past couple of decades working in 3D art, including filmmaking. Zone said the day is quickly approaching when a filmmaker can make a 3D flick using a desktop application.
And the numbers of movie theaters equipped with 3D projection technology continue to grow rapidly. So do the numbers of consumers with 3D-equipped home theater systems.
To me, the use of 3D in action or horror films is a no-brainer, if done well. Such genres already set you up to be sitting at the edge of your seat, waiting to be shocked by whoever or whatever is suddenly in your face. That was the case for clips shown at the panel from Weintrob's Scar, Zone's Dark Country, and a reel offered by panelist Todd Cogan from the Pace 3D studio (co-developed by Vince Pace and James Cameron).
In a different category, however, are films like U2 3D, which uses the technology more subtly, not to shock, surprise or further dramatize, but simply to immerse the viewer in the film narrative.
Owens said she's of the belief that you can't just plug any old script into 3D. Rather, you have to be more of a conduit for the technology.
"If you get in its way, it will not perform," she said. "Let 3D speak to you."
While other panelists agreed that too much 3D gimmick can detract from a film's story, it's hard to hold back.
"Gimmick is really cool," Weintrob said.
Zone chimed in that when you think about it, every advance in technology was a gimmick: "sound, color, widescreen..."
"Moviemaking is really a gimmick," added panelist Phil McNally (aka "Captain 3D"), who did stereoscopic work for Disney's Meet the Robinsons among other films, and argued, "If you really want to focus on a story, you should be a writer."
Cogan offered one simple, but important rule of thumb for using 3D: "Do not hurt people's eyes."


to capture the 3-D content on the U2-3D concerts and ALL OF
THE Hanna Montana concerts were in fact designed developed
manufactured and staffed by PACE.
They are also the same cameras used to film the NBA All-Star
Game and the NBA Finals last year.
That Game was shown live to over 10,000 fans.
I just wanted to make sure everyone is aware of the TRUTH
regarding exactly who is responsible for the cutting edge in 3D
image capture.
Frank Fisher
V.P. Operations
PACE
Burbank,Ca
I echo that the camera technology was indeed mainly PACE and that they have been leaders for quite some time now in 3D camera development.
Further I disagree with your assessment that Dolby 3D is the superior 3D theater projection system - your methods were highly irregular and subjective. Non-reproduceable in fact. You will need to go to much greater lengths to make those types of blanket statements.
Jim Dorey
www.marketsaw.com
3D Movies and Technology
However, as the Sundance panelists pointed out in the article, you don't have to have a big Hollywood budget like U2 to pull off quality 3D. GOLDEN, an indie rock band based out of Atlanta, just premiered a full-color stereoscopic 3D music video of their latest single "Shine", and they are letting people download and view it directly from their website - http://www.goldentheband.com/3d/ - and they will even send you the glasses you need to view it on your home computer.
The 3D music video was produced by award-winning Dzignlight Studios at a fraction of the cost of most 2D music videos. Taking advantage of the new advances in technology and holding tightly to the beliefs that 3D should not hurt the viewer's eyes or head and that the content should be interesting whether it is in 2D or 3D, Dzignlight Studios created a 3D music video that has been hailed by the stereoscopic industry as comfortable to watch, high quality, and entertaining.
In addition to the 3D music video release, Dzignlight Studios was also honored this past week at the 2008 International Stereoscopic Displays & Applications Film Festival, winning "Best of Show" for their live-action 3D skydiving video. The footage is incredible and the 3D is comfortable, making you really feel like you are in freefall with skydivers in formation, flying through the sky at 170mph. Ooo?s and ahh?s and could be heard throughout the audience. You can check out the video at http://www.dzignlight.com/stereo/skydiving.shtml
It will be exciting to see what the next few years brings us in the world of 3D!
Lianne Epstein
LME Art + Design