April 30, 2008 9:01 PM PDT

Adobe moves to broaden Flash reach

No doubt, Adobe System's Flash is popular: it's installed on 99 percent of all PCs, according to the company.

But when it comes to mobile devices and other non-PC platforms, Flash is an also-ran. One reason for that situation, according to Adobe, is the lack of good development tools and the company's own restrictive licensing.

A new program, announced by Adobe on Thursday, is intended to remedy that problem. The program, called the Open Screen Project, is an industry alliance, of sorts, initiated by Adobe that includes prominent device manufacturers, content developers, and telecommunications carriers.

Open Screen is being spearheaded by Adobe. But the company is working with Nokia, Sony Ericsson, Qualcomm, Chunghwa Telecom, Samsung, Motorola, NTT Docomo, Toshiba, Verizon Wireless, ARM, Intel, Marvell, NBC, MTV, and the BBC. It's "a who's who in the industry," said David Wadhwani, general manager and vice president of the Platform Business Unit at Adobe.

"It's time for the industry to provide a consistent platform for development across PCs, mobile devices, set-top boxes, and other platforms," said Wadhwani. "There are five times the number of connected devices than PCs in the world. The consumer market is demanding video and rich content across all of these screens," he said.

"There are five times the number of connected devices than PCs in the world. The consumer market is demanding video and rich content across all of these screens."
--David Wadhwani, VP of Adobe's Platform Business Unit

Adobe's answer to the problem--no surprise--is Flash, and later Adobe's AIR software. The company's goal is to establish Flash as the common runtime software on a variety of devices and to rapidly gain market share. What about Java, Sun Microsystems' "write once, run anywhere" software, you ask? Wadhwani dismisses Java's viability. "Java does happen to be running on these devices. But not necessarily write once, run anywhere."

Eric Klein, vice president of Java marketing at Sun, responded by noting that "Java is the most widely adopted runtime in the world, powering compelling content and rich consumer experiences today across billions of devices--more than 2 billion phones, 800 million desktops, 3.5 billion JavaCard devices and 20 million TV devices."

Wadhwani said the Open Screen project has five basic elements. Adobe will remove license restriction on the .swf file format. "It is published already, but in order to view it you have to say you will not create a competing player," said Wadhwani. "We're lifting that restriction. People have been worried about vendor lock-in. This will remove that obstacle, and concern."

Adobe will also remove licensing fees for embedding Flash Player on devices. The software has always been a free download for PC users. But Adobe has charged for embedding on devices. Those charges will disappear with the next release of the software.

Adobe will also publish a variety of APIs and protocols related to Flash.

Clearly, some big names will likely not be participating in Adobe's plans. Sun and Microsoft, for starters. Sun has Java; Microsoft has a variety of Windows technology for mobile devices and has developed its own Flash-like software called Silverlight.

Apple and Google are also not involved in the project. Wadhwani said that Adobe will be actively recruiting additional partners, however.

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Add a Comment (Log in or register) 6 comments (Page 1 of 1)
Who's who? More like "Who's missing"
by puppyscent May 1, 2008 5:09 AM PDT
"...The company is working with Nokia, Sony Ericsson, Qualcomm, Chunghwa Telecom, Samsung, Motorola, NTT Docomo, Toshiba, Verizon Wireless, ARM, Intel, Marvell, NBC, MTV, and the BBC." But not Apple - at least any time soon.
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Great - Full Flash on mobile devices will now happen
by tx218 May 1, 2008 5:27 AM PDT
Glad to see the barriers are removed that will enable full flash on ARM ... now it is not a PC only world.
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When all you have is a hammer, everything needs hammering
by iBuzz May 1, 2008 7:26 AM PDT
I just don't get the rationale for Flash on mobile. Flash was designed to solve the problem of delivering graphically rich content for large screens over limited bandwidth connections. Instead of using bitmapped graphics which require large storage and data transmission requirements, Flash uses vector technology that describes the graphics as mathematical formulas, which take up much less space. This tradeoff also has the assumption/requirement that a PC has a lot of processing power available, which it uses to turn those formulas into graphics for a large screen. These design decisions make sense when you're talking about running an application that needs to display on a 1024x768 monitor and is running on a device (a PC) that has a lot of unused CPU cycles available and is typically plugged into an electrical outlet. However, with mobile, things are completely different. You have a small screen, so therefore graphics sizes aren't usually an issue. You have less CPU power, so it's actually better to render the graphics beforehand... not on the device itself! And you have to worry about battery life. Because Flash is so CPU- intensive because it constantly evaluating vector formulas and repeatedly updating the screen display (which is why a laptop's fan usually turns on when running Flash), it drains battery life on mobile devices. I just don't get it. It seems like a complete mismatch of problem and solution. Steve Jobs seems to agree as well.
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Can't wait to deploy AS3 apps on mobile devices and set-top boxes
by Robert Jesionek May 5, 2008 8:24 AM PDT
This is wonderful news, some of us, AS3 developers have been waiting for this for years. Now we will leverage our existing knowledge to deploy new kind of rich internet applications working on mobile devices, things like set-top boxes and maybe consoles as well? If the project develops fine, flash should finally be number one application runtime, taking much of current Java market.
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