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HP to launch fall line of teen PC products

At a Teens and Tech event, Ameer Karim, director of HP's future and innovations group for consumer PCs, says the company plans to introduce new devices this fall that will be designed by teens, for teens. (Read more)
Posted By: Stefanie Olsen May 16 2008

The dumbest generation? Not this crowd

The stereotype that tech socializing and game play is degrading teens didn't apply to the Silicon Valley teens at SD Forum's second annual Teens in Tech confab. (Read more)
Posted By: Stefanie Olsen May 13 2008

Can start-up Wired Trust build a Web 2.0 safety net?

A group of Internet safety experts plans to announce a new start-up aimed at helping social networks provide safer Web 2.0 environments for kids and adults. (Read more)
Posted By: Stefanie Olsen May 13 2008

Q&A: A passion for protecting kids

Parry Aftab, founder of a global Internet kids-safety nonprofit, is turning her charity work into a consulting business for the fast-changing world of Web 2.0. (Read more)
Posted By: Stefanie Olsen May 13 2008

Virtual worlds for pre-schoolers? They're here

Knowledge Adventure, the maker of kids' educational game software JumpStart, plans Monday to begin selling virtual world software for 3- to 5-year-olds. (Read more)
Posted By: Stefanie Olsen May 11 2008

New bill: No ID, no 'mature' video games for you

Two Capitol Hill politicians want to pass legislation requiring children to show identification before being allowed to buy or rent games with a "mature" rating. (Read more)
Posted By: Anne Broache May 8 2008

What kids learn in virtual worlds

By Stefanie Olsen
Staff Writer, CNET News.com
November 15, 2007 12:15 p.m. PST

Kids who are active members of virtual worlds are learning how to socialize, how to be technologically savvy, and how to be good little consumers.

That's according to a group of academics and researchers who met Wednesday evening at the University of Southern California to discuss the effects of virtual worlds on children today. Of course, virtual worlds are still so new that researchers haven't had much time to study their impact on kids. But the MacArthur Foundation, a sponsor of the panel discussion, has invested millions in research over the next several years to ask such questions.

Doug Thomas, associate professor at USC's Annenberg School of Communication, said during the panel that much of what's happening in virtual environments is informal learning. In many cases, kids are getting an early education with technology, learning how to be members of a citizenship and picking up skills that they'll need in the future workforce, Thomas said.

Read the rest of the story here.


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Summer's here, the Web surfing's fine

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Tech camps for kids: Get the right fit

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Teenager today, tech exec tomorrow

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About the author

Stefanie Olsen covers science and technology for CNET News.com. In this series, she examines the young generation's unique immersion in the Web, cell phones, IM and online communities.

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