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Take, for example, legislation proposed earlier this year in North Carolina, which would require a "double verification" system for any social network admitting users under 18 years of age. Not only would the social network need to get parental permission for minors to register, but the sites would need to take the added step of verifying the identity of the parent giving his or her assent. Social-network operators could be criminally prosecuted if they did not institute the new registration requirements.
The intent of the proposed North Carolina law is to prevent sexual predators from using the vast young audience of social networks as a hunting ground. However, as proposed, it is an incredibly bad law on two counts.
First, the law would not create any additional safeguards for minors, even after meeting the new registration requirements. That's because the law only has the effect of reducing the number of under-18 members of social networks by raising the barrier-to-entry for minors. A shepherd doesn't make the flock any safer by reducing the number of sheep: he must get rid of the wolves that threaten it. But, by targeting innocent under-18 users and social-network operators instead of sexual predators, the North Carolina law would offer only a false sense of security.
Second, by placing Web companies in its crosshairs to force "supply-side" remedies to various social problems, government creates a disincentive for digital entrepreneurs. The question looms: with increasing threats of interference and prosecution, would it not be easier for Web innovators to move their operations offshore? After all, there is still ready access to capital regardless of location for worthy firms, and your users can reach you regardless of if you're in Mountain View, Calif., London, Beijing, or Bangalore. This kind of flight to other, less intrusive innovation centers would represent a terrible drag on the United States' lead in online innovation, and send the value created in jobs and dollars to places from which it may be impossible to get them back.
Governments in the United States should avoid long-term damage from ill-conceived, politically-motivated short-term "fixes" to online social problems by instead turning and embracing and innovation. America's ability time and again to grow innovative solutions is a more likely path to remedies than is overpromising, overreaching, and (ultimately) ineffective government action that sometimes, ironically, serves to make things worse.
For example: MySpace--the world's largest social network--this year implemented its own system for policing its user base for predators. The system it developed in-house cross-references users' personal data with various sexual offender databases. Suspected offenders are monitored or have their accounts deleted. With these measures, MySpace rid its network of almost 30,000 suspected offenders--out of a total membership of more than 100 million.
Most notable: MySpace launched this effort on its own, with absolutely no government prodding, and is a perfect example of what is possible when government lets Internet firms create innovative solutions for potential social problems on their services.
But, as no good deed goes unpunished, MySpace still felt the wrath of government, despite its laudable efforts to combat online predators. The attorneys general of all 50 states, represented by a group of eight--featuring the attorneys general of North Carolina, New York, and Connecticut--approached MySpace in May seeking access to MySpace's offenders list. MySpace responded that it was happy to provide the list, and asked only for the proper subpoenas, something the AGs could have done in a matter of hours.
Instead, the Gang of Eight turned to the media, accused MySpace of stonewalling and protecting child predators, claims the AGs knew to be patently false. Behind the scenes, of course, the proper subpoenas were being prepared, and within a week of their first request, MySpace supplied the list.
But, the abuse of the AGs bully pulpit--to beat MySpace over the head--showed that government doesn't need draconian laws to make things difficult for Internet firms. Even companies acting in the best interest of their users were fair game for opportunists seeking political gain.
It's time for government to take a good hard look at the (perhaps unintended) long-term harm it may be doing to American digital innovators and entrepreneurs.
The United States needs sound policy--not petty politics--to maintain and strengthen our position as the world's technology leader. We need cooperation between Internet firms, government, parents, and informed kids to protect against online predators. And, we need to fully embrace technology as the way to better address potential problems, rather than laws targeting innocent Web users and companies.
The state attorneys general showed their faith in technology when they sought MySpace's list. Too bad they did not show a little more faith in MySpace.
Biography
Joe Brennan Jr. is the chairman of iMEGA, the Internet Media Entertainment & Gaming Association.
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- So No Danger Should Obstruct Your Profits?
- The typical lobbyist response: we are making money here and the government is messing up our game asking us to help supervise your children. 1. Dual verification is not a technical problem or a burden. As with other forms of verification, it can be bypassed but it will put the burden of verification on the parents where the parents are paying attention. 2. Some form of online identity verification is needed for many other online businesses. Open ID comes to mind. I recommend the blogs of Eve Maler and Yvonne Wilson (Sun) for anyone interested in learning more. 3. If the cost of making the environment safer is fewer kids can register, that is not a very high price. There is no inherent right to access and clearly no public interest in promoting such an idea. That is clearly the gaming industry crying that it can't make enough money if it polices the registration. Actually, it needs to go further by implementing common business systems: a) Reporting services. Parents can register for reports on activities, chats, and other transactions by children online. b) Rating services. An NPO rates online systems in the same way that games are rated now. It isn't a matter of whether or not the industry will do this. If they won't, the government will. If they don't, then it is time to start shutting these services down as fast as we can primarily by removing our children's accounts. Early virtual worlds systems such as Cybertown began to police the conduct of the adults AND the minors (yes, kids seek danger; vendors have to deal with that) a decade ago. If the game owners can't get on board, it is unwillingness not inability. Get a clue and get started. My Kids. My Rules.
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- security and protection are afterthoughts..
- if myspace would not have been badgered into any type of security/protection, they wouldn't be bothering...thats why laws pop up..
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