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November 15, 2006 4:00 AM PST

'Second Life' faces threat to its virtual economy

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LibSecondLife, the group that created CopyBot, lists as its mission statement being "an open-source effort to create a stable platform for third-party Second Life development." However altruistic its motivations may have been, the group appears to have lost control of its tool.

And many residents are very unhappy about that.

"The essence of the creativity in this world is largely because of creators and their work being protected," Mallon said. "This tool defeats all protection. So if you labor to build a business like we all have, your work can be stolen."

Another resident, Isabella Lazarno, agreed.

"Everything that everyone has worked for in here is now affected," Lazarno said.

As an example, resident Damanios Thetan demonstrated how easy it is to use CopyBot to copy objects.

Thetan showed News.com that copying an in-world car took no more than a few seconds. Similarly, Thetan created a quick copy of the author's avatar.

"My (alternate avatar) is run by CopyBot," said Thetan, explaining the process. "It copies the complete car, or everything I have attached. After it's copied, (I have) full permissions, meaning I can make as many copies as I want."

Other residents think that the fear of CopyBot may be overblown.

Eric Rice, a blogger known in-world as "Spin Martin," said that he has long seen Second Life content as digital artifacts that could be replicated.

"Their (businesses are) in the digital space, which may or may not have been obvious in the sense (that) data (has always been) copyable from day one," Rice said. "We just live with that truth."

But Rice added that he understands why content creators are worried the rug may be pulled out from under their businesses.

"I'm fascinated about the RIAA-ish angle--content people protecting their stuff passionately," he said.

Meanwhile, as content creators continue to meet throughout Second Life, Linden Lab is trying to put the controversy in context.

Ondrejka wrote in his blog post that anyone who feels their content is being stolen using CopyBot should inform Linden Lab in addition to filing a DMCA claim. Presumably, the company will take action on behalf of such content creators.

But Ondrejka also tried to explain why Linden Lab isn't able to immediately halt the use of CopyBot and other such tools.

"Like the World Wide Web, it will never be possible to prevent data that is drawn on your screen from being copied," he wrote. "While Linden Lab could get into an arms race with residents in an attempt to stop this copying, those attempts would surely fail and could harm legitimate projects within Second Life."

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Second Life, virtual worlds, creator, DMCA, economy

Add a Comment (Log in or register) 35 comments
Virtual Economy
by jackrabbitslam November 15, 2006 6:16 AM PST
Hahahaha,
They have a virtual crime wave, how pathetic
your hard earned money, facing virtual inflation.
It's a virtual Bear's market. Real estate prices will drop into nothing, a virtual 1929.
Reply to this comment
how sad
by UnhappyTroll November 15, 2006 6:23 AM PST
Still supprised nothing has yet been done after 48 hours.
Reply to this comment
Considering
by MrNougat November 15, 2006 6:52 AM PST
It wasn't long ago that there was a security breach which was (mis)handled on the slow track, so the fact that this is still out there doesn't surprise me.
how sad - people are paying for this
by yacahuma November 15, 2006 6:44 AM PST
I am still surprise of how easily some people waste there money. What kind retarded mind(I apologize to anyone with this disability) pays for this?? You could send money to a charity, to people in need, buy food to a homeless, BUT NOO. Let's buy a virtual land, YEEE. Give me a break.
Reply to this comment
Do you watch tv?
by Godplas November 17, 2006 7:45 AM PST
Do you pay for premium channels? do you own movies? Do you play any video games? Its obvious you have internet do you ever use it for entertainment purposes? They are mearly spending money on entertainment. It doesn't matter how much they spend to entertain them selves. Do you send all the money you spend on entertainment to charity?
how sad - people are paying for this
by yacahuma November 15, 2006 6:45 AM PST
I am still surprise of how easily some people waste there money. What kind retarded mind(I apologize to anyone with this disability) pays for this?? You could send money to a charity, to people in need, buy food to a homeless, BUT NOO. Let's buy a virtual land, YEEE. Give me a break.
Reply to this comment
webspace?
by DraconumPB November 18, 2006 4:41 AM PST
I pay monthly for a service called 'web hosting', wherin I get virtual 'webspace' and a 'domain name'. Wow. Doesn't seem so retarded now, does it? (For the record, land owners can often easily make back all the money they spend on land by selling items in-game.)
An Interesting Future
by Allan Ziskey November 15, 2006 7:04 AM PST
I'm curious to know how long it will take for a new copyfree economy to become accepted and what shape it will ultimately assume. It's interesting to see a virtual world struggle with a situation the real one has yet to face. When technology finally allows us to copy physical objects, how long will it take us to realize that a different economic model must replace the old one? Legal actions may slow the change and the benefits to society at large, but sooner or later the way in which we make a living will undergo a dramatic revision. Better yet, creators (artists) will create simply because they do (i.e. that is their nature) and also for the benefits to society. Truly, artists will create art for art's sake.
Reply to this comment
Artists need food too
by huggablebunny November 16, 2006 8:31 AM PST
As an artist I still need to eat, pay rent, and oh yeah, pay off those
student loans from art school.
This is Horrible!!!
by mssoot November 15, 2006 7:08 AM PST
I quess you'll have to get a fake life now, No Wait - you already have one.
HTFC
Reply to this comment
This is Horrible!!!
by mssoot November 15, 2006 7:08 AM PST
I quess you'll have to get a fake life now, No Wait - you already have one.
HTFC
Reply to this comment
If only someone invented something to stop copying
by sanenazok November 15, 2006 7:22 AM PST
Let's see, could that hypothetical invention be DRM? I'm sure it could easily be implemented into this virtual world. Every worthwhile object comes with a certificate from an in-world CA that allows the object to stick around. Only authentic creators get to assign certificates.
Spam
Spam
Humbug
Guess DRM and copyright protection isn't so bad after all. Guess no-body's going to complain about the DMCA after all
Reply to this comment
DRM will help all
by sanenazok November 15, 2006 7:27 AM PST
Let's see, could that hypothetical invention be DRM? I'm sure it could easily be implemented into this virtual world. Every worthwhile object comes with a certificate from an in-world CA that allows the object to stick around. Only authentic creators get to assign certificates.
Spam
Spam
Humbug
Guess DRM and copyright protection isn't so bad after all. Guess no-body's going to complain about the DMCA after all
Reply to this comment
And You Are Surprised?
by Len Bullard November 15, 2006 7:31 AM PST
And you are surprised?

1) The real world does face it. As long as there are speaker wires on stereos, music can be stolen. This is the digital VR equivalent. RIAA buys you nothing but trouble and legal fees. Good people buy; bad people steal. Good people deal and bad people learn.

2) A virtual economy is still a game and like online poker, it will be regulated eventually by the meatspace economy. Laws are passed, they are difficult to enforce, pirates load up and 'arggh matey' to that. It becomes a game of percentages just as shipping gold out of the devastation that was the Aztec kingdoms became a bet on getting enough stolen gold past the pirates ready to steal it again did.

3) The real danger to Linden Labs is pilfering of server logs for industrial chats. On the one hand, the Sun announcment and program could have used a utility that sends the chat log out as an Atom-formatted blog so that those without the high-speed connections required by SL could read the announcment. Companies hosting private events such as the kinds of design sessions held in the Jewel of Indra VRML worlds do can use those blogs for internal distribution. On the other hand, when security fails and someone outside the company either inside LL or outside LL gets and distributes those logs for sale or profit, LL will be sued for fiduciary abbrogation or some other neat legal and expensive cause.

The VR market is still emerging as Eric Maranne notes on the www-vrml and X3D lists. VR is a message and real-time 3D is a medium. The medium can be used for many different kinds of messages and not just VR in communities. Companies and individuals interested in the technologies and not just LL's implementation will do well to study the open unencumbered standards for VR on the web, and real-time 3D for other applications.

Don't confuse the houses with the bricks and the mortar.

Meanwhile, LL is a snow plow uncovering the roads that VRML built ten years ago. They had the same problems of pilfering but responded for the most part in accepting that and insisting that pilfered code retain the copyright notices but otherwise in the interests of building an open virtual reality on the web, copy and learn. The artists on Linden Labs server farm are late to this party and now learning what the VRML artists accepted from the beginning. "Sorry 'bout that" is the standard answer; call it the price of risk management and the learning curve.

CNet doesn't get this yet. It isn't news yet. When it is, they will be the first to report it and the last to know.
Reply to this comment
Hey, wait a second...
by mattumanu November 15, 2006 7:47 AM PST
I thought copying and distributing unauthorized digital content was ok? I was in a discussion about downloading MP3s of songs that artists had created for free and many many people think that's just fine.

I guess that in reality, stealing is only in the eye of the beholder. If it's someone else's stuff that's being stolen, it's ok, but when it's YOURS, it's not. People's ethics on the internet makes me want to puke.
Reply to this comment
I don't blame them
by aabcdefghij987654321 November 15, 2006 8:56 AM PST
Have you even gone INTO SecondLife?? It's nothing but advertisments and thousands of people trying to sell you something. Everything. This cyber-world is even worse than real-life, and the web, for ads. It's everywhere you go. Go to any (at least) half-developed island and you're bombarded by advertising. Want to avoid it? Fly away - but make sure you fly around that 40-storey billboard first. I was intrigued when I first learned of SL but forcing you to buy with real money just wrecked it (what can you do without your own land??). Maybe this CopyBot is a form of revolt. I uninstalled SL. Oh, and all the people I met were very rude. I was just a newbie looking around!
Reply to this comment
Waaaaa???
by jabbotts November 15, 2006 10:43 AM PST
Someone in a software environment, managed to use a software application to duplicate a wireframe and mapped image? No.. say it isn't soo..

You didn't see this one coming? You took money from the real world where item duplication would mean molecular level science fiction then paid it into a software generated environment where informations natural state is to duplicate and spread then cried fawl when information duplicated and spread.. really???

Everybody want's a quick easy buck and thought a computer game was the place to get it.. good show

This is about as rational as people buying multi-player game items off Ebay cause they just gotta have the baddest dragon slayer in all (insert fictitious setting name here).
Reply to this comment
This is a joke, right?
by m.o.t.u. November 15, 2006 10:50 AM PST
I'm not really up to speed on this Second Life thing. Is this a virtual world, inhabited by pretend people, in a make believe economy? Do some of the players have anything that they could contribute to the world all of us live in? Something real? How much time do people spend in there? Don't they like our world? Don't they like who they really are? Good material for a Thesis.
Reply to this comment
moove online 3D world economy
by mooveonline November 15, 2006 11:42 AM PST
moove online (http://www.moove.com) has extended possibilities to offer creations or services to other members. View the following link for an example of a member?s shop list in moove ? in addition to her own manually designed shop pages on external websites:
http://community.moove.com/cs/as.dll?ecitems&m=MK9M
Reply to this comment
It boggles...
by November 15, 2006 1:45 PM PST
It boggles the mind that they _dont_ already have some means of uniquely identifying every item of worth in the system. Failure to do so makes any 'cash' in their game worth less than the, hmm, paper its printed on.

This is just a huge failure by the developers that should never have occurred in the first place.
Reply to this comment
two questions for you mattumanu
by ShadowGryphon November 15, 2006 1:49 PM PST
What puts -you- on such a high moral pedistal ?
Too many times I've seen your posts, and they ALL smack of a self-righteous superiority.

Instead of being a jerk, why don't you actually contribute something constructive?
Reply to this comment
I did contribute something constructive.
by mattumanu November 17, 2006 6:50 PM PST
There people who are saying it's just peachy keen to copy protected content and spread it around. Obviously a number of people in second life have taken this stance and are using the Bot to copy things that are normally paid for, and from what I've seen on other sites they think it's ok to do this. But what they are doing could destroy the entire economy of second life, or at the very least bankrupt many people who have made thier living creating the copied content.

Instead of reacting with your gut all the time, why don't you think about these things and the consequences of your thoughts and actions. Nothing puts me on a high moral pedistal, but at least I stop to think about what might happen if we continue the way we are going.
I did contribute something constructive...
by mattumanu November 17, 2006 6:51 PM PST
There people who are saying it's just peachy keen to copy protected content and spread it around. Obviously a number of people in second life have taken this stance and are using the Bot to copy things that are normally paid for, and from what I've seen on other sites they think it's ok to do this. But what they are doing could destroy the entire economy of second life, or at the very least bankrupt many people who have made thier living creating the copied content.

Instead of reacting with your gut all the time, why don't you think about these things and the consequences of your thoughts and actions. Nothing puts me on a high moral pedistal, but at least I stop to think about what might happen if we continue the way we are going.
I think the whole Idea is Ridiculous Anyway...
by nickmanc86 November 15, 2006 2:02 PM PST
I will comment on the actual incident eventually but first i must say... Second Life is ridiculous... I have a friend who participates in the online community and I cannot believe it... I understand the need and desire for an online marketplace. Why does it have to be modeled like and MMORPG and not more like a non-bidding form of ebay (ebay express?) . I do not mean to attack the people who use and enjoy second life but It is such a frivolous, stagnant excercise that does nothing to advance society, in fact, if anything it simply further isolates people from one another! Now, on to the subject at hand.. While I agree Linden Labs should try to prepare for attacks on its economic infrastructure in the form of malware, viruses, hackers whatever.. but on the other hand as a participant in this (or any other marketplace) you have to know the risks involved A similar experience is being felt in the music industry with Limewire, torrents, and the music stealing scene. Stealing of music is nothing new and if someone decides to sell a record it is known that it will be bootlegged. I think there should be a countermeasure or fix of some kind to stop this copyBot but I also say that in any online world this has to be expected!

(a little side note I wonder if any of those people being "fleeced" steal music online... I guess they would know how it feels now!)
Reply to this comment
Can you believe it its the end of the second life world
by play7 November 15, 2006 4:41 PM PST
Its so sad and so understandable that LLabs is brought down to their feet with these hackers. LLabs doesnt want to stop this copybot nor does it really care. Lindens are nolonger answering questerns, and lindens themselves are producing these stories ( Yes they have lindens doing stories about sl ) Look up at this writing for who wrote this that linden who is on sl.

If this copybot is some sort of story to bring even more attention to the game, then LLabs better start looking for a new concept! because Second Life is dieing a slow death.
Reply to this comment
By the Way
by Len Bullard November 15, 2006 9:32 PM PST
I'm not endorsing stealing content clearly marked as owned. I'm saying that that is all DRM get you; a way to make it harder to steal and a way to prove it was indeed stolen. But you will pay a price for that defense in legal fees and if you carry it too far, in a lot of very pissed off customers who did pay for it and consider it theirs to use as they will. They will do as I saw my son did today with a game that he purchased in a store and after bringing it home, found he had to log on to the Internet and download more stuff just to play it. That kind of thing is ********.

You want protection. My point about what the VRMLers did was that without a binary, they found they couldn't protect anything and as a result, their community went into a tailspin without profits to show for legitimate hard work. So they coped as best as they could and now they are about to put their work in binaries if they so choose. That won't protect it; it will just make it a bit more inconvenient to steal.

But it is the closed system that is SecondLife that makes it possible to sell content there and it is the selling of content that makes it attractive to steal: it has value. So you live with the big bad world when you make stuff to sell. If LindenLabs can't protect it, find another place to sell it but be aware that the same scenario will repeat.

I didn't say that was a good thing; it's just Life Among the Mammals. Deal.
Reply to this comment
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